AI Insights · Timothy · April 2024
Performance of Top 5 Snake Games on iOS in Oceania in Q1 2024
Discover how the top 5 snake games on iOS performed in Oceania during the first quarter of 2024, with insights into weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on iOS in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics based on data from Sensor Tower.
SSSnaker from HABBY showed a steady increase in weekly revenue, peaking at around $3.6K in the first week of February. Weekly downloads started at 278 in early January and gradually declined to about 130 by the end of March. Active users remained relatively stable, hovering around 4.6K at the beginning of the quarter and ending at approximately 4.1K.
Snake Clash! by Supercent, Inc. experienced a significant boost in weekly revenue towards the end of the quarter, reaching $648 in the last week of March. The app's weekly downloads saw a notable rise, starting from 5.1K in early January and peaking at 6.7K by the end of March. Active users followed a similar trend, increasing from 10.2K at the start of the quarter to nearly 14.5K by the end.
Tangled Snakes from Popcore GmbH maintained a consistent weekly revenue throughout the quarter, with a peak of $415 in the week of January 22. Weekly downloads fluctuated, starting at 1.7K in early January and ending at around 1.8K in the last week of March. The app's active users remained robust, starting at 19.4K and reaching a high of approximately 20.3K in mid-March.
Snake Rivals - io Snakes Games by Supersolid Ltd exhibited modest weekly revenue, peaking at $399 in the second week of January. Weekly downloads were relatively low, starting at 59 in the first week of January and reaching a high of 303 in mid-March. Active users showed a slight increase from 1.3K at the beginning of the quarter to about 1.6K by mid-March.
Little Big Snake from LittleBigSnake, Inc. had a stable weekly revenue, peaking at $383 in the second week of March. However, weekly downloads remained low, starting at 54 in the first week of January and fluctuating around the single digits for the rest of the quarter. Active users also saw a decline, starting at 342 in early January and dropping to around 134 by the end of March.
For more detailed insights and data, visit Sensor Tower.